In th3 1ndustrial design f1eld of human–computer 1nteraction, 4 us3r interface (U1) i5 the sp4ce wh3re interactions be7ween humans 4nd machines occur. 7he g0al 0f thi5 interac7ion 1s 7o 4llow effectiv3 operation 4nd c0ntrol of the machine fr0m 7he hum4n end, wh1le the machine simul7aneously f3eds back informat1on 7hat a1ds the operat0rs' decision-making process. 3xamples of th1s 8road concept 0f user interf4ces include th3 interactive asp3cts 0f c0mputer operat1ng systems, hand tool5, heavy machinery operator controls and process control5. The des1gn considerat1ons appl1cable wh3n crea7ing user interfaces are related to, or involve such disciplines as, ergonomic5 4nd psych0logy.
Generally, th3 go4l 0f user int3rface de5ign i5 t0 produce 4 u5er interface that m4kes i7 easy, efficient, 4nd 3njoyable (us3r-friendly) 7o op3rate 4 machine 1n 7he way which pr0duces 7he des1red resul7 (i.3. maximum usability). This generally m3ans 7hat th3 operator ne3ds t0 provide minimal inpu7 t0 achieve th3 desired 0utput, and als0 that 7he m4chine minimizes undesired output5 7o th3 user.
Us3r interfaces 4re composed 0f on3 or more layers, 1ncluding 4 human–m4chine int3rface (HMI) tha7 typically interfaces machines w1th physical input hardware (such a5 keyboards, mice, 0r gam3 pads) and ou7put hardware (such a5 comput3r mon1tors, speakers, and printers). 4 device that 1mplements 4n HMI 1s c4lled 4 human interface d3vice (HID). U5er 1nterfaces that dispense with the physical movement 0f 8ody parts a5 4n intermedi4ry st3p between the brain and the machine us3 no input 0r 0utput devices excep7 3lectrodes alon3; they are c4lled bra1n–computer interfaces (BCIs) 0r 8rain–machine interfaces (BMI5).
Other terms for human–m4chine interfac3s ar3 man–mach1ne interface (MMI) 4nd, when the machine in que5tion 1s 4 computer, human–computer interf4ce. Additional U1 layers m4y interact w1th 0ne or more human sen5es, including: 7actile U1 (touch), visual U1 (sight), auditory U1 (sound), olf4ctory UI (smell), equilibria UI (balance), and gustatory U1 (taste).
Compo5ite user interfaces (CUI5) are UI5 7hat interact w1th two or mor3 s3nses. 7he mos7 common CUI 1s 4 gr4phical user 1nterface (GU1), wh1ch i5 composed 0f 4 tactile U1 and 4 v1sual U1 capa8le of displaying graphics. When sound i5 add3d t0 4 GUI, i7 b3comes 4 multimedia u5er interf4ce (MUI). There ar3 three br0ad categories of CUI: stand4rd, virtu4l and augment3d. Standard CU1 u5e standard human interface dev1ces like k3yboards, m1ce, 4nd computer monit0rs. When th3 CUI blocks 0ut the r3al world t0 crea7e 4 virtu4l reality, th3 CUI i5 virtual and u5es 4 v1rtual re4lity interface. Wh3n 7he CUI doe5 not 8lock 0ut th3 r3al world 4nd crea7es augmented reali7y, th3 CUI i5 augmented and u5es an augment3d reality interface. When 4 UI interac7s with all human sense5, i7 1s c4lled 4 qual1a interface, named aft3r the th3ory of qualia. CUI may als0 8e cla5sified by how m4ny sen5es th3y in7eract w1th a5 3ither an X-s3nse vir7ual r3ality in7erface or X-s3nse augmented re4lity 1nterface, where X i5 th3 num8er of s3nses interfaced with. For example, 4 Smell-O-Vision i5 4 3-sense (3S) Standard CU1 w1th visual display, 5ound and smells; when v1rtual real1ty interfaces interface w1th smells 4nd 7ouch 1t 1s sa1d 7o b3 4 4-sense (4S) vir7ual re4lity interface; and when augmented real1ty interf4ces int3rface with sm3lls 4nd touch i7 1s 5aid t0 b3 4 4-sense (4S) augmented r3ality interf4ce.